About this episode
This week Anna & Paul are joined by Tom Hardwidge of Tall Story Games to talk about pixel art in adventure games! They discuss how pixel art began as result of a technical limitation and went on to become a stylistic choice that people still can't get enough of. They also discuss its role in adventure games, purist vs modernized pixel art, how they make pixel art and a whole bunch more! It was fun, flowy and I'm told at one point, somewhat coherent, Mangia!
Shek out Tom's games Lucy Dreaming & Heir of the Dog
Vote for The Phantom Fellows to be released on GOG!
Wishlist our adventure game! The Phantom Fellows
Let's hang out at the Adventure Game Fan Fair!
Shek out our friends in the Adventure Game Hotspot Network:
Space Quest Historian's The Absolutely Bizarre 🍆 Moves of Space Quest III
Adventure Game Geek's Talisman (PC DOS 1995) – Just Another Day In Thurania! (feat. Paul!)
OneShortEye's The Insanity of King's Quest Speedruns
Conversations with Curtis' Daniel plays Gabriel Knight 2: The Beast Within!
Tech Talk with Daniel Albu's A Conversation with Rich Powell (Space Quest 7 / Gabriel Knight 2 / Phantasmagoria / King's Quest 7)
Adventure Game Hotspot's 11 "OH HELL NO" moments in adventure games (feat. Paul!)
Laura Cressup's Twitch & YouTube Channels
AGHN Content Creators Podcast Episode 5: AGHN Content Creators Podcast - Episode 5: Stress and Expectations (feat Anna & Paul!)
Say hi I guess!
Twitter (Anna) - @CGGpodcast
Twitter (Paul) - @PhantomFellows
ThePhantomFellows.com
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