About this episode
This show has been flagged as Clean by the host.
In our next look at the game mechanics for Civilization V we examine a new feature in Civilization 5, City-States. These are independent cities controlled by the computer that are also players to some degree in the game, and you can interact with them. And they are key to winning a Diplomatic Victory.
Playing Civilization V, Part 9 - City States
This was a newly introduced feature in Civ 5, and they play an important role in the game. They represent the small countries that are not running the world. They do not produce Settlers, so they do not expand beyond the one city, though that city can, and will expand its borders in a similar way to how your cities can grow. They do not start with a military unit, but they can produce military units and defend themselves. They can also build buildings in the city, but not Wonders. They do have a single vote each in the World Congress (or later the United Nations), making them a key to a Diplomatic victory.
City States start out neutral with regards to the players, but your interactions with them can affect how they feel about you. For example, if you send units through their territory they will get hostile, but if you give them gifts they will get friendly. And if you wish you can go to war with them and take them over. This will affect your diplomatic relations with other players and other city states, but if you have decided on a war of conquest as your victory type, that won’t matter to you, right? As mentioned, if you want to go for a Diplomatic victory you want to be allied with as many of them as possible to get their votes in the World Congress or the United Nations. But even if you don’t need their votes, there are other benefits from friendly relations. There are two levels to friendly relations: Friendly, and Allied, and the benefits get better as the relations improve.
City State Types
With the expansions there are 5 types of City State: Militaristic, Maritime, Cultured, Mercantile, and Religious. The benefits you get are:
Militaristic – If you are friends the city state will periodically gift you a unit, which will appear in your city which is closest to the city state. If you are allies the units will show up more often.
Maritime – If you are friends they will add two food to your Capital city. If you are allies they will add one more food to every city you have.
Cultured city states share their culture with you, at one rate if you are friends and at double the rate if you are allies.
Mercantile city states give you an added 3 Happiness when you are friends. If you are allies you keep the added happiness, but in addition get access to a luxury resource that cannot be obtained any other way, and that also adds Happiness.
Religious city states give you a one-time bonus of Faith when