246 - DnD live play - McDnD - I will shake my head NO - episode 4
HomeFitness Food Finances › Episode

246 - DnD live play - McDnD - I will shake my head NO - episode 4

1:19:05 Dec 31, 2025
About this episode
Send a textseveral generations of McCann's playing DnD back in 2018We fight the evil and attempt to build the hammer to crush the seed.Grandfather - Mac McCannDad / Son - Andy McCannSister - Justine McCannSon / grandson - Evan and Levi McCannNephew / Grandson - Joseph McCannFamily Friend - Justin LabrecqueThe Cellar Entry and Initial Encounter: The party finds themselves at the top of stairs in Lord Taliesin's cellar after closing a door to escape zombified townspeople. A character named Kaladin is teleported in to join the group (White Fang, Sigri, and Kaladin), replacing other party members who were sent back to safety.The Spectator Guardian Battle: The party descends into a well-crafted dwarven cellar and immediately encounters a spectator (floating eyeball creature with tentacles). After rolling initiative, they engage in combat where Kaladin critically hits with a crossbow but breaks his bowstring, and White Fang's poison spray ultimately defeats the creature.Discovery of Wooden Planks and Traps: The party finds two 15-foot wooden planks that appear frequently used. They discover pressure plates and grooves in the floor designed for the planks, using them to safely cross a pit trap while one triggers a poison gas trap that partially injures Kaladin.Splitting Up to Scout: The party splits to investigate different areas. Sigri discovers a portal where drow elves are herding gnome and halfling children through, along with various creatures. White Fang and Kaladin find a drow wizard attempting to teach children while a drow warrior stands guard, and they notice the wizard wears a ring similar to their teleportation rings.The Web Trap Battle: The party initiates combat against the drow forces. White Fang casts entangle, trapping two of the three enemies. The elite drow warrior and regular drow become stuck while the mage remains free and begins casting spells including magic missile and web, which traps most of the party in sticky webbing.Combat Complications and Strategy: The battle becomes challenging as the mage uses illusion magic to make the party think reinforcements are coming. White Fang shapeshifts into a dire wolf to fight, dealing significant damage to the elite warrior. The party struggles with the web spell's restraining effects while trying to damage their enemies.Turning the Tide with the Children: As Kaladin successfully kills the elite warrior with a decapitating blow, approximately 40 gnome and halfling children in the room spontaneously jump on the mage when he tries to escape, restraining him with natural 20 rolls. The regular drow attempts to flee and call for help but is killed by opportunity attacks.Interrogation and Dark Revelations: The party captures t
Select an episode
0:00 0:00