244 - DnD live play - McDnD - Like Paladin but with a C - episode 2
HomeFitness Food Finances › Episode

244 - DnD live play - McDnD - Like Paladin but with a C - episode 2

1:33:24 Dec 26, 2025
About this episode
Send a textseveral generations of McCann's playing DnD back in 2018We fight the evil and attempt to build the hammer to crush the seed.Grandfather - Mac McCannDad / Son - Andy McCannSister - Justine McCannSon / grandson - Evan and Levi McCannNephew / Grandson - Joseph McCannFamily Friend - Justin LabrecqueSummary:This is a live-play Dungeons & Dragons session featuring multiple generations of the McCann family, recorded in 2018. The episode follows their adventuring party through the catacombs beneath the city of Condor as they search for a magical hammer.Combat with Bandits and Thugs: The party encounters a group of human bandits in an underground chamber who are drinking and celebrating. After one bandit named Kevin throws beer at them and flees, combat ensues. The party defeats the humans, including characters named Anthony, Elijah, Charlie, and Marty, using a combination of sacred flame spells, arrows, and melee weapons.Discovery of Teleportation Rings: After the battle, the party finds mysterious silver rings with a "T" stamp on the defeated enemies. When the party observes the remaining bandits activating these rings to teleport away, three party members (Kieran, Taberlin, and Kaladin) decide to put on the rings despite not knowing their full function, though they wisely choose not to activate them immediately.Introduction of New Character: The party rescues Kaladin Stormbreaker, a human ranger who was strapped upside-down to a throwing target board. After freeing him, he joins the party in their quest. There's significant banter about getting him properly equipped with weapons and armor from the fallen enemies.Secret Door Discovery: Kieran discovers and opens a secret passage in the eastern wall that leads to additional catacombs. The passage connects different areas of the dungeon system and provides an alternate route through the underground complex.Encounter with 18 Enemies: The party discovers a large room where 18 figures are arguing about moving items to different locations. Kieran opens combat by casting a sacred flame area-of-effect spell that damages most enemies. However, 15 of the enemies immediately use their teleportation rings to escape, leaving only three to fight.Goblin Skirmish: After the teleporting enemies escape, the party follows a corridor and encounters goblins complaining about poor working conditions and their "tall and furry" masters. Kaladin charges ahead and his sword flies into the goblin room after rolling a natural 1, but he still manages to kill one goblin. The party quickly dispatches the remaining goblins.Exit to the Surface: Following the water flow westward, the party finds a grated exit leading to the outside world. After Kaladin and Kieran
Select an episode
0:00 0:00