About this episode
Ever wondered how a video game writer handles the "Kobayashi Maru" of storytelling? Dan Martin (Writer, Star Trek: Resurgence) joins us to reveal how Telltale-style branching narratives are built and why Riker makes the perfect Captain.
In this episode of Continuing Conversations, Michael and Jim sit down with Dan Martin to discuss the challenges of writing for a beloved IP like Star Trek. Dan breaks down the "Ludo-narrative dissonance" in game design, shares stories from the Resurgence writer's room, and explains why Spock, Kirk, and McCoy are the ultimate model for video game choices.
[Key Topics]
00:00 - Intro: Writing for the 24th Century
04:15 - Why Riker should have been a Commodore hunting the Borg
08:30 - The secret to Spock’s voice: It’s an East Boston accent?
13:45 - How "Beany" tools manage thousands of script pages
23:10 - Ludo-Narrative Dissonance: When story fights gameplay
26:00 - AI in creative writing: Why Dan isn’t worried
[Links & Resources]
Dan Martin: DanMartinMedia.com
Michael Dismuke: MichaelDismuke.com
#StarTrek #StarTrekResurgence #GameDesign #NarrativeDesign #StarTrekAdventures #SciFiWriting
https://linktr.ee/studiotembo